![]() ![]() You will be able to use psychic abilities such as telekinesis, pyrokinesis, and levitation. The game builds upon the mechanics from the first game, which includes platforming, puzzle-solving, using potent psychic abilities, battles with all kinds of strange enemies, and even talking your way out of trouble! After you rescued head Psychonaut, Truman Zanotto, you will come back to Psychonauts HQ and find out that things have changed, and you are not entirely sure if that's a good thing, and that's where Psychonauts 2 starts.Īs revealed by Tim Schafer, asides from the main story, the game will also explore some of the more personal moments for Raz, including his family, background, romantic interests, and more. In the first game, he joins the powerful espionage organisation known as the Psychonauts. If you don't know already, Razputin “Raz” Aquato is the main protagonist of the series, a trained acrobat and young psychic who has the ability to enter people's minds where he fights their inner demons and unlocks hidden memories. The game is a direct sequel to Psychonauts in the Rhombus of Ruin, a VR game from 2017 which was designed to connect the stories between Psychonauts 1 and 2. Let's check out everything we know about the game. The mere look at the game brings us back right to the early '00s and if you are a fan of Double Fine's signature humour and visual style, you will feel right at home with Psychonauts 2. With the help of Microsoft, who bought them two years ago, we expect them to deliver the quality they promised back during the crowdfunding campaign. Psychonauts 2 was announced at The Game Awards 2015 and subsequently crowdfunded in January 2016 with $3,829,024 in contributions from 24,109 backers.Tim Schafer and his team are truly passionate about this project and they want to do it justice. But in late 2017, Double Fine told donors that after completing the game’s first playable build, developers needed more time to finish the game. Psychonauts 2 was originally pegged for sometime between July and September of 2018. “Great job of finding such a good new publisher.” “Very happy with the extra time and even with Microsoft takeover as long as you keep the making of the game independent,” wrote investor AaronMengerink. This included a reliable work schedule as the basis for a relationship with the consumer fan base that funded it.” I wanted to support the game, not your ego. “From my perspective, the crowd-funding money was used for kissing ass at conventions and now sell-out candy to publishers. ![]() “I am deeply disappointed in the commercial process that Psychonauts 2 has turned into,” wrote investor zikadenwanderun. Some backers are displeased with the news. “We know it’s always disappointing when you have to wait a bit longer, but we also know that you are an amazing, supportive bunch, who - just like us - want the game to be as good as possible,” Double Fine said in yesterday’s update. Psychonauts 2 is still due on all the platforms Double Fine originally promised: PlayStation 4, Windows PC, and Xbox One. It also bought the publication rights to Psychonauts 2 from original publisher Starbreeze, which is in bankruptcy reorganization. Microsoft bought the studio, for starters. Plenty has happened for both the game and Double Fine over the past year, however. Announced in 2015, Psychonauts 2 was originally due in 2018 and subsequently expected sometime this year. ![]() This is now the second pushback and third launch window for the game. The sequel to Double Fine Productions’ 2005 cult hit is now expected sometime in 2020, studio boss Tim Schafer told donors in an update posted to the crowdfunding platform Fig on Wednesday. ![]()
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